No, noone asked me, but I thought I would express myself here and see what you all thought.
First, I love this game. It was done very well. It's a lotta game for just under $13 off the PSN. Compared to other games that cost $60 and are bugged beyond belief.
In other news, I got my gf hooked on this game too. Her second day, she
almost begged me to play.
Sure hon, grab controler 2 and jump in anytime." In fact, she already texted me that when she comes home from work,
"WE'RE PLAYING DAMN IT!" O.K.! LOL! no problems there!
Now for my report.
As good as this game is, there is room for improvement. I really hope this series continues. It is an excellent game for its type and I want more.
My report does not include any complaints! Very rare these days considering the current state of affairs in the video game industry.
Congratulations Gameloft, you did a great job with DH:A.
Well, not really an analysis, but suggestions for the next one. The following are ideas/requests/thoughts not written in stone and no obligation is required. For better or for worse, here are my ideas.
1 - Allow transfer of gold from one player to another. (Now after considering this, I realized why the devs decided not to have it. There is more
gold in this game than you will ever need, so I guess there really is no need to have that feature. It was just an idea with an afterthought,
but I included it anyway.) Perhaps a high level character could help out a fledgling?
2 - Allow variants of characters. You have to pay gold to re-arrange points. Fine, np, I have tons of gold. However, I would like to keep that
set up. For instance, I take my Wizard, re-arrange the points and then let me save that to another slot. I have 1 wizard, but I would like to
make a "Healing" Wizard. The Wiz I have now is setup for good all around fighting, both by myself and co-op. But a couple fo times in a 4
player romp, I decided one time to simply continuously heal my mates. It worked, we totally rocked the baddies, noone died.
The heavy hitters were able to get in close and not worry about dying. Once they realized what I was doing, the other 3 moved in and
obliterated the boss. It was sweet.
3 - Add a fourth character. OR, keep it three and have the option to either choose a Male or Female form. Chicks with speed and whipping blades
is cool.
4 - Online mode. Currently, you can reserve a spot for a player. But I don't want to be playing with 4 Wizards. Add the option to reserve a spot
for a specific character. If I host, I'd like to reserve a spot for the other 2 types.
5 - I don't know why, but the Mute function does not seem to work. I can hear people during load times and on top of that, even when I select
to mute player during game play, I can still hear chatter. (kind of a nit-pick, but an observation nonetheless) With all the battle sounds going
you hardly notice it, but it is clear during load times.
6 - Save anytime, anywhere. Currently, you can save your progress, but not your spot. I think the reason is, whenever you venture out, despite
having gone through it already, you will encounter baddies. Who would want to spawn right in the middle of several enemies? I suppose, this
one could go either way.
7 - Is there anything that can be done about the long load times?
8 - Emergency transporter.
9 - Option to narrow the volley of arrows. When maxxed out, you can throw 11 arrows at once. A nice wide swath of destruction. What if we
could narrow it to half as wide, or something?
10 - Hold button down for fully automatic fire. Currently, it is semi-automatic.
Thank you for taking the time to read this. What do you think?
I'm More_Ammo. Wizard(61), Rogue(60), Warrior(15)
I have had tremendous fun with all those I have played with. Sometimes I get lucky and get a nice crew and we seriously tear sheeet up.
Gameloft, looking forward to the next installment.
EDIT:
11 - Super Charge Bow & Staff .(when so equipped, X can be held down for a charge and release shot. a more powerful burst.)
12 - Allow screen shot.
13 - Do NOT default 1 Skill point to the first skill. (always upper left, top row)