Hey guys, I just finished my tank mage. lvl 75 after a reset; 29 skillpts left over.
GOAL: taking hits as well or better than a warrior.
this goal has been achieved. especially since most warriors run away from their roles so often. with this build i can easily out do alot of warriors, unless they're the true invigorate/battlestandard/ swap fireaura/warcry warrior just looking to get hit. any other warrior; garbage tank compared to this guy.
i put 126 in str and equip vicious with mp regen, mag resistance, (and other 2 stats are mixed; still huntin for better gear) . I hold a shield and 1H carnage with slow chance, skill/spell dmg plus endurance, and mp after kill (this can and will be upgraded to a lvl 74 1h cudgel, well the carnage has a higher base dmg im pretty sure the mage gets better macing bonuses; also in my MF runs ive found these dual regen rings with a 16 bonus to macing,) the build works really well man, i got 3100 range armor where a warrior only has about 3300-3400 maxed out.
i cast stonegrip at my feet, and keep frozen aura active at all times(this can also be a good dmg dealing spell, low mana cost it can be spammed to finish off enemies, break barrels, i cast it more than anything. then the 3rd skill goes with either a 1 pt rejuvenate (so u can spam it non stop) lvl 10 meteor or lvl 10 shock to lower armor. Its hard to make up for the warriors vengeful aura skill, which is a chance to return dmg taken. so the mage tank makes up for it with its self healing, slowing and weaking capabilities. when played with a range of any character types on any lvl in any difficulty this character will make yours succeed. there on things im still ironing out though. like the left over 30-40 pts i put them into endurance but could maybe use an extra 10-20 in energy (only to be better offensive). but if played defensively then no, not needed keep endurance for tanking situations, another thing is to get the 3rd-4th stat on each vicious piece to have str or endurance possibly critical chance and skill/spell dmg , along with the MPregen and mag resist. critical is the least desirable one. well yea its would be a serious improvement to my build. Taking hits better than a warrior is the goal, which has been achieved; i can confidently say that this character makes a better tank than most the players who play/build their warriors wrong. with any real team players this toon will slow/stun weaken and stop any mob or crowd in good time.
SITUATIONS: always have frozen aura active no matter what u start with stonegrip at ur feet. then your either going to use heal if fighting hard mobs to spam heal long enuff till monsters dead. spam meteor on self till their dead, or if working with a good dmg dealer shock to make shit die even faster (shock can stack with chainlightning so its cool to use it when another mage breaks out the chain)
as for synergy (this goes for any of your builds) best types of chars for a companions invorg warriors, debil grenade rogues,
if ur gonna play either rogue or warrior pick any other skills, just have either 1 of these skills; or your just failing.
if your newer to the game i highly reccomend MF with 134% rogue @ ritual room to get the pieces for any char type u want to build first.
Shout out to player littlechikenQC for showing me the way. you can MF warrior gear as easy as the rest by taking your warrior and respecting him into a dexterity character then equip 124% MF shadow leather gear, clear the 3 crowds at ritual room and have desired gear in no time.