Dungeon Hunter's Alliance
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Unofficial community-run forum for fans of the psn action-rpg game 'Dungeon Hunter: Alliance'.
 
HomeLatest imagesSearchRegisterLog in

ShoutMix chat widget

 

 Failed/all miss attacks bug?

Go down 
4 posters
AuthorMessage
Yukio (Hideookino)
HobGoblin
Yukio (Hideookino)


Posts : 148
Join date : 2011-04-23

Failed/all miss attacks bug? Empty
PostSubject: Failed/all miss attacks bug?   Failed/all miss attacks bug? I_icon_minitimeSun Apr 24, 2011 9:24 pm

There will be many times where I would use an attack such as meteor on top of a mob. The spell successfully goes off but will do not damage at all to the enemy walking though the AoE attack. In fact, for examples sake lets use 8 enemies, when there are 8 enemies there and meteor is cast again the same may happen where none of the 8 will be damaged.

Every skill has done that at least once for me and I do not know why.

anyone have info on this?
Back to top Go down
xStokeRx
HobGoblin
xStokeRx


Posts : 125
Join date : 2011-04-14
Age : 39
Location : Some were north of the 49th parallel

Failed/all miss attacks bug? Empty
PostSubject: Re: Failed/all miss attacks bug?   Failed/all miss attacks bug? I_icon_minitimeMon Apr 25, 2011 1:26 am

ya colishion detection is lacking even on box's how can u miss a box lol.
Back to top Go down
itMFtis
Rat
itMFtis


Posts : 9
Join date : 2011-04-24
Location : USA, VA

Failed/all miss attacks bug? Empty
PostSubject: Re: Failed/all miss attacks bug?   Failed/all miss attacks bug? I_icon_minitimeMon Apr 25, 2011 2:44 am

I've seen the same thing. Fairly common to see mobs walk over stone grip and not get hit/slowed.
Back to top Go down
adam270391
Sewer Rat



Posts : 41
Join date : 2011-04-12
Age : 33
Location : near manchester, UK

Failed/all miss attacks bug? Empty
PostSubject: Re: Failed/all miss attacks bug?   Failed/all miss attacks bug? I_icon_minitimeThu Apr 28, 2011 8:31 am

I have some interesting stuff to add here:

Using meteor (or stone grip) on a target area in FRONT of an enemy but not including the enemy then waiting for the enemy to enter the spell will almost always hit.
targeting enemies that are on the very edge of your sight and have not yet seen you will almost always miss.

For boxes or other destructible objects placing the object in the centre of your target will cause it to often miss, while placing it just outside your target will cause it to hit almost every time.

as for all skills missing in this way....
nightmare has NEVER missed for me, neither have staff or bow ranged attacks (not skills)

close-range attacks such as swords, daggers, etc often miss barrels, crates, etc.

ranged magic other than meteor and stone grip rarely miss but occasionally do.


personally I think these are down to the game not loading certain parts of enemies (such as their collision box) quickly enough.
bear in mind that dungeon hunter was originally a mobile phone game, even though this version is PS3 exclusive it probably uses the same engine as the other versions.
the PS3 fails at emulating mobile phones (just look at the "angry birds" and "zenonia" mobile ports on PSN)
Back to top Go down
Sponsored content





Failed/all miss attacks bug? Empty
PostSubject: Re: Failed/all miss attacks bug?   Failed/all miss attacks bug? I_icon_minitime

Back to top Go down
 
Failed/all miss attacks bug?
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Dungeon Hunter's Alliance :: Dungeon Hunter's Alliance :: Bugs and Glitches-
Jump to: