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 Meteor Escape Mage (solo build/Multi build added)

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Yukio (Hideookino)
HobGoblin
Yukio (Hideookino)


Posts : 148
Join date : 2011-04-23

Meteor Escape Mage (solo build/Multi build added) Empty
PostSubject: Meteor Escape Mage (solo build/Multi build added)   Meteor Escape Mage (solo build/Multi build added) I_icon_minitimeSat Apr 23, 2011 8:00 pm

Ok, Solo Mages are tough to beat the game with due to the natural low endurance and armor. However...If you play smart and use the right combination of skills, you will be able to walk through it without too much difficulty.

PURPOSE: The main purpose of this build is to use the Mage's Stone Escape and Meteor to both control the mobs and get you out of harms way. When using Meteor you will be unable to move while casting the spell. Using Stone Escape First allows you to get the spell off without taking hits from melee attackers.

Attributes:
For Solo mages I suggest a half and half Endurance Energy point distribution (this makes survival much easier at the last boss fight)
For Multi Mages, if you want to respec and just deal damage, feel free to go pure energy. But beware...if you find yourself making friends with Gothica's various grasses and dungeon floors, don't come crying to me.

Skills:
I will break this down for lvl 40 and lvl 75 players.

Solo lvl 40 (39 points to spend)

5 Meteor
5 Alchemy
5 Stone Escape
4-5 Rejuvenate
1 Blast
5 Energy Manipulation
5 channeler
5 Spell Mastery

For Multi it is about the same thing. With Stone Escape however, the skill has troubles teleporting in multiplayer due to the limited window movement and spacing. Stick to Meteor, Blast, Rejuvenate.

Note: When adding points into skills keep in mind that you really Should max out Meteor and Stone Escape.

lvl 75 Boss fight (attributes are still half an half endurance energy)

10 Meteor
10 Alchemy
10 Stone Escape
4 Rejuvenate
1 Blast
10 Energy Manipulation
10 Magnetic Shield
10 Spell Mastery
9 Magical Resistance

How to use this build:
-There are a few things you need to know before you use it.

    1. Mob control is key. You need to be able to handle the mobs using Blast and Stone Escape. This way you will be able to keep most enemies away from you to use Meteor.
    2. When enemies are chasing you, never use Meteor first. Make sure you use Stone Escape first to distance and stall them.
    3. The points in Magnetic Shield and Magical resistance Allow you to take more hits in the end. While they are not necessary, they are really nice to have.
    4. Certain Bosses can be meteor spammed. DO NOT SPAM WHEN FIGHTING THE DARK QUEEN AND THE GHOST. Unless you want to see your pot count go from 30 to 0. You can still win but you have a better chance of using the Meteor Escape combo.




Comments: Please note that after trying a Meteor spammer, Magical Tank (status inflicter), Full Support and Keep away this was the easiest to beat legendary with.
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nibiyabi
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Posts : 2
Join date : 2011-07-09

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PostSubject: Re: Meteor Escape Mage (solo build/Multi build added)   Meteor Escape Mage (solo build/Multi build added) I_icon_minitimeSat Jul 09, 2011 3:41 pm

Overall this seems like a great build, but I have a couple questions.

Why increase Stone Escape past 1? Does it have increased distance? Spending 9 skill points to increase MP cost from 80 to 170 merely to increase the damage of a spell whose purpose is definitely not damage from 202-292 to 337-472 seems silly. If it vastly increases the range then I guess it makes sense, but otherwise I don't see the point.

How are we supposed to juggle 4 spells? Pause every time we want to use the spell we have unequipped? That would get very old very fast.

Thanks for all the info you've posted to the board. I've been using your rogue build and it is rock solid.
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crimeway1991
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Posts : 18
Join date : 2011-12-12

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PostSubject: Re: Meteor Escape Mage (solo build/Multi build added)   Meteor Escape Mage (solo build/Multi build added) I_icon_minitimeFri Dec 23, 2011 6:59 am

what if u change reno for that skill to get mana back for u and teammates am trying that build with blast i got potions for healing so i thingk itwoulf br awsome and i go pure for mana reg/mana also without stone escape cause i always play online with other people i find it more fun and what should i add instead of stone escape ? if i pure meteor spam ? damage with staves aint usful in biuild am wane try
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SyM
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Posts : 3
Join date : 2011-12-24
Age : 31
Location : Vancouver, BC

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PostSubject: Re: Meteor Escape Mage (solo build/Multi build added)   Meteor Escape Mage (solo build/Multi build added) I_icon_minitimeSat Dec 24, 2011 4:38 am

Hey, I have a really good mage that is unstoppable without all the armor and strength that most mages use. Here is what I would recommend using.

Equip Skills;

Blast: 1 since you'll need to use it a lot and the damage really doesn't matter. Get it to 10 later if you want max effect.

Meteor: 10, very useful for strategic reason.

Stone Grip: 10, sounds dumb and weak but it's actually really useful if you use it right. It slows down the enemies as well as damages them pretty well. I will explain this later.

Stats: 2/3 of your stat points should go towards Energy, and the rest should be put into Endurance. It works really well, and damage is till pretty good.

Gear: Get this in order: Mp Regen, Mp, Energy, Hp Regen, Hp, Endurance, Attack Specials, Defense Specials


Passive Skills: Use Magnetic Shield, Artificer, Channeller, Spell Mastery, and another of your choice. After you've reached Level 75 maybe drop Magnetic Shield for Energy Manipulation if you want more damage with meteor.

STRATEGIES: This is the most important part of this build, because if you don't know how to use the three skills, they're useless, once mastered, you're unstoppable.

Fast Enemies: Take a mob of goblins for example, just use blast once or twice to sweep them all off their feet, then use stone grip to finish them off, you can throw in meteor if you'd like but not needed. For a fast and strong enemy like a Goblin Slayer, just spam meteor and brace for some damage. You can also do this with meteor but it doesn't work as well since the enemies do get up and start moving again and they can avoid the max AoE. Stone grip slows them down and attacks at the same time, allowing you to use any other type of attack in there to assure the kill, plus if they escape just use blast again to blow them back to AoE of Stone Grip. Also this takes some practice but you can strait off use Meteor to where they are heading, it will do good damage but it is hard to aim.

Slower Enemies: Use Meteor until they die, use blast if they get too close and use Meteor again while they are down. 100% Kill.

Tough enemies: Sub-Bosses, they are usually slow, just spam meteor like you would do with a zombie.

Campers: Now THESE ARE THE MOST ANNOYING ENEMIES IN THE GAME. There will always be those Mages or archers hiding in the back of a mob that will stun you with their ranged attacks. Now since they are usually not alone, you cannot take them out first, unless you want to take a massive amount of damage. When you see these, use blast to knock all the enemies down first (Since they usually summon weaker enemies) and hail some meteors on them. If they are with a Sub-Boss, brace for some trouble and kill that Sub-Boss first, if they are with a boss, kill the mages first. Always use Meteors on these campers because they don't usually move. Tip: If you can, try to get close to them, there are glitches in the programing that makes them stop attacking you when you are close. I tested this many times and I found that you can even punch an archer or mage to death.

Circle of Enemies: When they have you surrounded, use a Faerie, OR summon Stone grip to where you are standing, this will give you some time to summon Meteors all around you. A wind Faerie is much better because it will 100% blow your enemies back a little, just enough for you to get out of there.

Mix of enemies: Take them in order: Faster enemies, Sub-Bosses, Campers, Slower enemies.

Here are my skills at level 75:

Blast: 10
Artificer: 10
Spell Mastery: 10
Channeler: 10
Energy Manipulation: Not needed but 10 anyways.
Stone Grip: 10 or Nightmare: 10
Meteor: 10

Last 4 points should be invested in pots, gotta have em pots.
How To Use This Build

1: Stay [b]AWAY
from enemies, get them from far away. The two attack spells you have have a slow cast lag, so always open with a blast when you can and when they are at a distance, wipe them out.

2: Just like all Mage Builds, Mob Control is key. Try to keep all enemies on one side at all times. If you maintain that, you will for sure keep your potion use to a minimum, I hardly ever use potions unless I become surrounded.

3: Equipment, get as much MP/Mana Regen in all your armour. And don't worry about your staff, your staff should have 50% change of stun and 50% chance of Push/Slow so it will always do a side effect with each staff attack. Since a mage's base attack sucks, this can be very helpful.

4: Spamming Meteor does a great amount of damage, and when you are not moving and you are simply spamming the button assigned to Meteor more then 20 meteors can come flying down. Good in boss fights. if you are doing this you will need to use potions.

5: This build is all relied on MP REGEN, not your total amount of MP, because your attacks do cost a good amount of MP, so recovering is better than a good stock. Mp bonuses in gear is still good, just get MP REGEN first, while keeping your MP stock just over 1800MP, won't really need a lot more than that.

6: If you are using the Blast/Nightmare strategy, you will find that Meteor will no longer be used as much and mana will run out faster. For this mana heavy spec maybe drop Sorcerer for Prophetic, and get all that MP/Mp Regen in there. Good luck!
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PostSubject: Re: Meteor Escape Mage (solo build/Multi build added)   Meteor Escape Mage (solo build/Multi build added) I_icon_minitime

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