The four primary attributes are STRENGTH, DEXTERITY, ENDURANCE and ENERGY. They are listed on the main Character Sheet which opens when the user presses SELECT on the Controller. Pressing the Square button on the Controller shows Details, which are affected by the primary attributes, in four main sections - OFFENSE, DEFENSE, WEAPON SKILLS and MISCELLANEOUS.
All characters inherently have some amount of each attribute, when they start the game, depending mainly on class. A Warrior will have more base STRENGTH than a Rogue, who will have more base DEXTERITY than a Mage, who will have more base ENERGY. Nearly all combat mechanics rely in some way on one or more character attributes. Increasing the appropriate attribute will increase damage done, reduce damage taken, affect a character's health or mana, or other benefits. Understanding how these attributes work is important for effective combat.
STRENGTH (Warrior Primary Attribute)
Adding one (1) point of STRENGTH to your character will give you the following:
0.25 (Dagger) Damage Bonus
0.50 (Sword) Damage Bonus
0.65* (Ax) Damage Bonus
0.59* (Mace) Damage Bonus
DEXTERITY (Rogue Primary Attribute)
Adding one (1) point of DEXTERITY to your character will give you the following:
0.05* Critical chance
3.00 Armor
0.05* Dodge
0.29 Damage reduction
0.25 Magic resistance
0.75 (Dagger) Damage Bonus
0.50 (Sword) Damage Bonus
0.34 (Ax) Damage Bonus
0.40 (Mace) Damage Bonus
0.75 (Bow) Damage Bonus
ENDURANCE
Adding one (1) point of ENDURANCE to your character will give you the following:
8.00 HP
3.00 Armor
0.05* Block
0.30* Damage reduction
0.02* HP regeneration
ENERGY (Mage Primary Attribute)
Adding one (1) point of ENERGY to your character will give you the following:
5.00 MP
0.50 Skill power bonus
0.25 Magic resistance
0.50 (Staff) Damage Bonus
0.05* MP regeneration
NOTE: An asterisk (*) denotes rounding of a decimal place.