+56 armor = 19 points of DEXTERITY or ENDURANCE
+16 magic resistance = 64 points of DEXTERITY or ENERGY
+14 skill and spell damage = 28 points of ENERGY
+2.2% to crit = 44 points of DEXTERITY
+2.3% to block = 46 points of ENDURANCE
+2% Dodge = 40 points of DEXTERITY
+150 MP = 30 points of ENERGY
+12 MP regeneration = 240 points of ENERGY
+150 HP = 19 points of ENDURANCE
+12 HP regeneration = 600 points of ENDURANCE
+15 damage with daggers = 60 points of STRENGTH or 20 points of DEXTERITY
+15 damage with swords = 30 points of STRENGTH or DEXTERITY
+15 damage with axes = 24 points of STRENGTH or 45 points of DEXTERITY
+15 damage with maces = 26 points of STRENGTH or 38 points of DEXTERITY
+15 damage with staves = 30 points of ENERGY
+15 damage with bows = 20 points of DEXTERITY
+7 Strength =
1.75 Dagger Damage Bonus
3.50 Sword Damage Bonus
4.55 Axe Damage Bonus
4.13 Mace Damage Bonus
+7 Dexterity =
0.35 Critical chance
21.00 Armor
0.35 Dodge
2.03 Damage reduction
1.75 Magic resistance
5.25 Dagger Damage Bonus
3.50 Sword Damage Bonus
2.38 Axe Damage Bonus
2.80 Mace Damage Bonus
5.25 Bow Damage Bonus
+7 Endurance =
56.00 HP
21.00 Armor
0.35 Block
2.10 Damage reduction
0.14 MP regeneration
+7 Energy =
35.00 MP
3.50 Skill power bonus
1.75 Magic resistance
3.50 (Staff) Damage Bonus
0.35 MP regeneration