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 Item mods

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necronium
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Posts : 7
Join date : 2011-09-07

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PostSubject: Item mods   Item mods I_icon_minitimeWed Sep 07, 2011 12:35 pm

I noticed this thread here, and was curious what mods exactly spawn on the items.

What i mean is what mods are exclusive to weapons, and which mods are exclusive to armors/rings? And if some mods are exclusive to certain class equipment. Like i know mf stuff is usually on the rouge, but are they exclusive, and if so what are exclusive mods for the other 2 classes gear?

I know weapons can get fire damage, knockback, stun, magic damage, and slow. But what else can they receive and what are the absolute highest amount for that specific mod.

basically looking to see what my options are for my end game characters.
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nilihanth
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Posts : 7
Join date : 2011-09-06

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PostSubject: Re: Item mods   Item mods I_icon_minitimeThu Sep 08, 2011 2:15 am

This would be interesting to find out. Accumulate different weapons from lvl 75+ areas and post stats here maybe.

Just to find out what items carry what bonuses you can just start accumulating stats from any weapons you find at any level.

Weapons seem to be the most versatile in what bonuses they can carry:
Fire DOT
Knockback
Stun
Slow
+Magic dmg
+HP/MP
+HP/MP Regen
Magic Find

That's all I can come up with so far.

Have there been weapons with Gold Find, Crit/Dodge, etc. ?
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necronium
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Posts : 7
Join date : 2011-09-07

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PostSubject: Re: Item mods   Item mods I_icon_minitimeThu Sep 08, 2011 11:41 am

Weapons:

Magic Damage
Fire Damage (overtime)
Crit %
Dodge %
Block %
+Dex, Str, End or Ene
+HP
+MP
MP Regen
HP Regen
+Skills & Spell Damage
% Stun
% Slow
% Push Back

Armor:

Crit %
Dodge %
Block % (mostly shields)
+Dex, Str, End or Ene
+All Attributes
+HP
+MP
MP Regen
HP Regen
+Skills & Spell Damage
+Magic Resistance
+Magic Find (mostly Rogue stuff, Mage stuff, and rings)
+Gold Find (mostly Rogue stuff and rings)
+Armor

Ring Specific:

+Damage with weapons


This is what i got from my same post on gamefaqs, now i just need to fill in teh blanks with the actual number for the individual mods. For instance i know fire damage is 300 over 3 secs on teh level 60 stuff, but as for the level 74 gear, i dont know.

I heard that items above level 74 can drop up to level 90, even though the max character limit is 75. Which brings a second question to mind. Do the mods get better again for that stuff? Or was that a bug that got fixed with a patch? My highest level is only 61 right now and i haven't made it into epic mode just yet so i am ignorant of the higher items.
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necronium
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Posts : 7
Join date : 2011-09-07

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PostSubject: Re: Item mods   Item mods I_icon_minitimeSun Oct 02, 2011 3:56 pm

Found them on gamefaqs thought i should repost here.

WEAPONS
--------------------------------------------
16-80 magic damage
320 fire damage over 3 sec
+2.3% to crit
+2% to dodge
+2.4% to block
+8 to strenght
+8 to dexterity
+8 to endurance
+8 to energy
+160 HP
+160 MP
+51 MP per kill
+51 HP per kill
+15 skill and spell damage
50% stun chance for 3 sec
70% slow chance for 8 sec
65% chance to push back

ARMOR
--------------------------------------------
+60 armor
+17 magic resistance
+2.3% to crit
+2% to dodge
+2.4% to block
+8 to strenght
+8 to dexterity
+8 to endurance
+8 to energy
+4 to all attributes
+160 HP
+160 MP
+12.8 HP regeneration
+12.8 MP regeneration
+15 skill and spell damage
+16% to magic find (Rogue and Mage only)
+62% to find gold (Rogue and Mage only)

RINGS
--------------------------------------------
+16 damage with a weapon
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Item mods Empty
PostSubject: Re: Item mods   Item mods I_icon_minitime

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