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 Mage - Skill List (Complete)

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Yukio (Hideookino)
HobGoblin
Yukio (Hideookino)


Posts : 148
Join date : 2011-04-23

Mage - Skill List (Complete) Empty
PostSubject: Mage - Skill List (Complete)   Mage - Skill List (Complete) I_icon_minitimeMon Apr 25, 2011 1:09 pm

This is the Complete Skill List for the Mage. Note that levels 6-10 can only be reached once this character unlocks legendary mode.

Tier 1 (unlocked at level 1)
Fireball – A projectile that explodes and deals magic damage to all nearby enemies
  1. Mp: 35 Damage: 112-197
  2. Mp: 43 Damage: 127-217
  3. Mp: 51 Damage: 142-237
  4. Mp: 59 Damage: 157-257
  5. Mp: 67 Damage: 172-277
  6. Mp: 75 Damage: 187-297
  7. Mp: 83 Damage: 202-317
  8. Mp: 91 Damage: 217-337
  9. Mp: 99 Damage: 232-357
  10. Mp: 107 Damage: 247-377
Freezing Ray – A ray of cold energy that slows and damages all enemies it touches. The ray can be maintained
  1. Mp: 32/sec Damage: 94-102 Slow: 3.5sec
  2. Mp: 38/sec Damage: 101-112 Slow: 4sec
  3. Mp: 44/sec Damage: 108-122 Slow: 4.5sec
  4. Mp: 50/sec Damage: 115-132 Slow: 5sec
  5. Mp: 56/sec Damage: 122-142 Slow: 5.5sec
  6. Mp: 62/sec Damage: 129-152 Slow: 6sec
  7. Mp: 68/sec Damage: 136-162 Slow: 6.5sec
  8. Mp: 74/sec Damage: 143-172 Slow: 7sec
  9. Mp: 80/sec Damage: 150-182 Slow: 7.5sec
  10. Mp: 86/sec Damage: 157-192 Slow: 8sec
Alchemy – Increase amount of gold received when transmuting as well as increasing the amount of potions you can carry
  1. Transmuted gold: 1% Max Potions: +2
  2. Transmuted gold: 2% Max Potions: +4
  3. Transmuted gold: 3% Max Potions: +6
  4. Transmuted gold: 4% Max Potions: +8
  5. Transmuted gold: 5% Max Potions: +10
  6. Transmuted gold: 6% Max Potions: +12
  7. Transmuted gold: 7% Max Potions: +14
  8. Transmuted gold: 8% Max Potions: +16
  9. Transmuted gold: 9% Max Potions: +18
  10. Transmuted gold: 10% Max Potions: +20
Tier 2 (unlocked at level 4)
Shock – An all around magic attack that deals damage to all nearby enemies and reduces their armor for 5 seconds
  1. Mp: 58 Damage: 100-192 Armor: -30
  2. Mp: 66 Damage: 108-207 Armor: -40
  3. Mp: 74 Damage: 116-222 Armor: -50
  4. Mp: 82 Damage: 124-237 Armor: -60
  5. Mp: 90 Damage: 132-252 Armor: -70
  6. Mp: 98 Damage: 140-267 Armor: -80
  7. Mp: 106 Damage: 148-282 Armor: -90
  8. Mp: 114 Damage: 156-297 Armor: -100
  9. Mp: 122 Damage: 164-312 Armor: -110
  10. Mp: 130 Damage: 172-327 Armor: -120
Magnetic Shield – A magic shield that increases your armor with a chance to stun enemies attacking you
  1. Armor: +15 Stun: 22%
  2. Armor: +20 Stun: 24%
  3. Armor: +25 Stun: 26%
  4. Armor: +30 Stun: 28%
  5. Armor: +35 Stun: 30%
  6. Armor: +40 Stun: 32%
  7. Armor: +45 Stun: 34%
  8. Armor: +50 Stun: 36%
  9. Armor: +55 Stun: 38%
  10. Armor: +60 Stun: 40%
Rejuvenate – Heals you and your nearby allies
  1. Mp: 75 Heal: 157
  2. Mp: 100 Heal: 182
  3. Mp: 125 Heal: 207
  4. Mp: 150 Heal: 232
  5. Mp: 175 Heal: 257
  6. Mp: 200 Heal: 282
  7. Mp: 225 Heal: 307
  8. Mp: 250 Heal: 332
  9. Mp: 275 Heal: 357
  10. Mp: 300 Heal: 382
Tier 3 (unlocked at level 8.)
Artificer – increases the damage you deal with staff-type weapons
  1. Bonus damage: +3
  2. Bonus damage: +6
  3. Bonus damage: +9
  4. Bonus damage: +12
  5. Bonus damage: +15
  6. Bonus damage: +18
  7. Bonus damage: +21
  8. Bonus damage: +24
  9. Bonus damage: +27
  10. Bonus damage: +30
Freezing Aura – An aura which slows an deals magical damage to any enemies approaching you
  1. Mp: 65 Damage: 97-100 Slow: 76% Duration: 12sec
  2. Mp: 70 Damage: 102-106 Slow: 77% Duration: 12sec
  3. Mp: 75 Damage: 107-112 Slow: 78% Duration: 12sec
  4. Mp: 80 Damage: 112-118 Slow: 79% Duration: 12sec
  5. Mp: 85 Damage: 117-124 Slow: 80% Duration: 12sec
  6. Mp: 90 Damage: 122-130 Slow: 81% Duration: 12sec
  7. Mp: 95 Damage: 127-136 Slow: 82% Duration: 12sec
  8. Mp: 100 Damage: 132-142 Slow: 83% Duration: 12sec
  9. Mp: 105 Damage: 137-148 Slow: 84% Duration: 12sec
  10. Mp: 110 Damage: 142-154 Slow: 85% Duration: 12sec
Stone Escape – Summons a stone statue that takes your place as you sneak away. The stone statue explodes an damages all nearby enemies
  1. Mp: 80 Damage: 202-292
  2. Mp: 90 Damage: 217-312
  3. Mp: 100 Damage: 232-332
  4. Mp: 110 Damage: 247-352
  5. Mp: 120 Damage: 262-372
  6. Mp: 130 Damage: 277-392
  7. Mp: 140 Damage: 292-412
  8. Mp: 150 Damage: 307-432
  9. Mp: 160 Damage: 322-452
  10. Mp: 170 Damage: 337-472
Tier 4 (unlocked at level 12)
Blast – Summon a wind to sweep away the enemies in front of you
  1. Mp: 62 Damage: 98-189
  2. Mp: 74 Damage: 104-201
  3. Mp: 86 Damage: 110-213
  4. Mp: 98 Damage: 116-225
  5. Mp: 110 Damage: 122-237
  6. Mp: 122 Damage: 128-249
  7. Mp: 134 Damage: 134-261
  8. Mp: 146 Damage: 140-273
  9. Mp: 158 Damage: 146-285
  10. Mp: 170 Damage: 152-297
Spell Mastery – Increases the damage of all spells
  1. Bonus Spell Damage: +4
  2. Bonus Spell Damage: + 8
  3. Bonus Spell Damage: +12
  4. Bonus Spell Damage: +16
  5. Bonus Spell Damage: +20
  6. Bonus Spell Damage: +24
  7. Bonus Spell Damage: +28
  8. Bonus Spell Damage: +32
  9. Bonus Spell Damage: +36
  10. Bonus Spell Damage: +40
Magical Resistance – Increases your resistance against magical attacks
  1. Resistance: +5
  2. Resistance: + 10
  3. Resistance: +15
  4. Resistance: +20
  5. Resistance: +25
  6. Resistance: +30
  7. Resistance: +35
  8. Resistance: +40
  9. Resistance: +45
  10. Resistance: +50
Tier 5 (unlocked at level 16)
Channeler – Increases your Mp Regeneration rate
  1. Mp regen: +2/sec
  2. Mp regen: +4/sec
  3. Mp regen: +6/sec
  4. Mp regen: +8/sec
  5. Mp regen: +10/sec
  6. Mp regen: +12/sec
  7. Mp regen: +14/sec
  8. Mp regen: +16/sec
  9. Mp regen: +18/sec
  10. Mp regen: +20/sec
Hex Shield – A magic cursing aura with a chance to either scare, slow or push back enemies attacking you
  1. Trigger Chance: 22%
  2. Trigger Chance: 24%
  3. Trigger Chance: 26%
  4. Trigger Chance: 28%
  5. Trigger Chance: 30%
  6. Trigger Chance: 32%
  7. Trigger Chance: 34%
  8. Trigger Chance: 36%
  9. Trigger Chance: 38%
  10. Trigger Chance: 40%
Stone Grip – Summons stone hands to punch enemies trying to move nearby. Hold the button assigned to this skill to target
  1. Mp: 88 Damage: 97-182 Cooldown: 3sec
  2. Mp: 106 Damage: 103-192 Cooldown: 3sec
  3. Mp: 124 Damage: 109-202 Cooldown: 3sec
  4. Mp: 142 Damage: 115-212 Cooldown: 3sec
  5. Mp: 160 Damage: 121-222 Cooldown: 3sec
  6. Mp: 178 Damage: 127-232 Cooldown: 3sec
  7. Mp: 196 Damage: 133-242 Cooldown: 3sec
  8. Mp: 214 Damage: 139-252 Cooldown: 3sec
  9. Mp: 232 Damage: 145-262 Cooldown: 3sec
  10. Mp: 250 Damage: 151-272 Cooldown: 3sec
Tier 6 (unlocked at level 20)
Chain Lightning – Invoke a bouncing lightning bolt that affects up to 5 targets. Armor of affected targets is reduced
  1. Mp: 70 Damage: 122-227 Armor: -30
  2. Mp: 80 Damage: 142-257 Armor: -40
  3. Mp: 90 Damage: 162-287 Armor: -50
  4. Mp: 100 Damage: 182-317 Armor: -60
  5. Mp: 110 Damage: 202-347 Armor: -70
  6. Mp: 120 Damage: 222-377 Armor: -80
  7. Mp: 130 Damage: 242-407 Armor: -90
  8. Mp: 140 Damage: 262-437 Armor: -100
  9. Mp: 150 Damage: 282-467 Armor: -110
  10. Mp: 160 Damage: 302-497 Armor: -120
Nightmare – summons spirits to haunt your enemies. They scare them while doing magical damage
  1. Mp: 171 Damage: 27 Duration: 5sec Fear: 39%
  2. Mp: 226 Damage: 37 Duration: 5sec Fear: 42%
  3. Mp: 281 Damage: 47 Duration: 5sec Fear: 45%
  4. Mp: 336 Damage: 57 Duration: 5sec Fear: 48%
  5. Mp: 391 Damage: 67 Duration: 5sec Fear: 51%
  6. Mp: 446 Damage: 77 Duration: 5sec Fear: 54%
  7. Mp: 501 Damage: 87 Duration: 5sec Fear: 57%
  8. Mp: 556 Damage: 97 Duration: 5sec Fear: 60%
  9. Mp: 611 Damage: 107 Duration: 5sec Fear: 63%
  10. Mp: 66 Damage: 117 Duration: 5sec Fear: 66%
Energy Manipulation – Increases your chance to score a critical hit with spells
  1. Critical chance: +2%
  2. Critical chance: +3%
  3. Critical chance: +5%
  4. Critical chance: +6%
  5. Critical chance: +8%
  6. Critical chance: +9%
  7. Critical chance: +11%
  8. Critical chance: +12%
  9. Critical chance: +14%
  10. Critical chance: +15%
Tier 7 (unlocked at level 24)
Energize – Hold this button assigned to this skill to quickly restore Mp to all players. This spell requires some mp to initiate
  1. Mp: 10 Mp to allies: 15/sec
  2. Mp: 15 Mp to allies: 20/sec
  3. Mp: 20 Mp to allies: 25/sec
  4. Mp: 25 Mp to allies: 30/sec
  5. Mp: 30 Mp to allies: 35/sec
  6. Mp: 35 Mp to allies: 40/sec
  7. Mp: 40 Mp to allies: 45/sec
  8. Mp: 45 Mp to allies: 50/sec
  9. Mp: 50 Mp to allies: 55/sec
  10. Mp: 55 Mp to allies: 60/sec
Fairy Blood – Reduces the cooldown time of your elemental fairy spells
  1. Fairy Spell Cooldown: -4sec
  2. Fairy Spell Cooldown: -8sec
  3. Fairy Spell Cooldown: -12sec
  4. Fairy Spell Cooldown: -16sec
  5. Fairy Spell Cooldown: -20sec
  6. Fairy Spell Cooldown: -24sec
  7. Fairy Spell Cooldown: -28sec
  8. Fairy Spell Cooldown: -32sec
  9. Fairy Spell Cooldown: -36sec
  10. Fairy Spell Cooldown: -40sec
Meteor – Summons a swarm of flaming boulders to the target location. Hold the button assigned to this skill to target
  1. Mp: 120 Damage 112-127 /hit Meteors: 4
  2. Mp: 140 Damage 122-142 /hit Meteors: 4
  3. Mp: 160 Damage 132-157/hit Meteors: 4
  4. Mp: 180 Damage 142-172 /hit Meteors: 4
  5. Mp: 200 Damage 152-187 /hit Meteors: 4
  6. Mp: 220 Damage 162-202 /hit Meteors: 4
  7. Mp: 240 Damage 172-217 /hit Meteors: 4
  8. Mp: 260 Damage 182-232 /hit Meteors: 4
  9. Mp: 280 Damage 192-247 /hit Meteors: 4
  10. Mp: 300 Damage 202-262 /hit Meteors: 4
List was originally posted on the DHAunofficial community forum
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Mage - Skill List (Complete)
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